The demands of Ace Combat 7’s campaign are matched perfectly with its accessible approach to flight simulation, throwing improbable machines and scenarios at you simply because it can. What begins as 15 minutes of shooting at radar towers and the odd enemy fighter quickly descends into boss fights against impossible constructions, battles with drone swarms, and navigational set-pieces straight from a Universal Studios ride. No, instead that challenge must be gleaned from Ace Combat 7’s missions, which start off punishingly pedestrian but kick into gear three or four levels in and reveal an absolutely unhinged campaign.
After an hour or so of chucking a fighter jet about with cartoonish abandon though, you do feel a desire to test your flight skills further than either model truly allows. It’s Need For Speed handling in the air then, essentially, and there’s nothing inherently wrong with that. In truth, neither one is particularly taxing and the most discernible difference between them seems to be the necessity to use yaw controls in simulation mode.
As with its predecessors, there are two different flight models available here, one professing to offer a simplified handling experience while the other offers a deeper simulation.