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Dragon age origins sword

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This mage will also have flaming and frost weapons and switch between them should I come across a creature who is immune to one or the other. Blood Magic, Rock Armor, Arcane Shield, Combat Magic, and Shimmering Shield. This setup allows my mage to spend all her mana on sustained abilities because with blood magic active I use my own hp to cast spells as I would with mana.

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Protagonist will be wearing heavy armor and be dual wielding. The group I'm going to experiment with will be this: Protagonist: Arcane Warrior / Blood mage. 2h puts the warrior into almost a support role because of all the extra things his auto attacks do like having a chance to stun. Even if you didn't build your party around the intent of dual wielding it would still likely beat 2h in dps. After some brief testing, dual wielding with the right group is *far* superior in terms of raw dps than the 2h talents could ever be.