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Quake champions bot match

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It has energy.īeyond bots and gore, there's the usual slew of balance tweaks - too many to list here, though you can see the full patch notes for this update here.

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Can't say the music fits the visuals, but I can dig it. While there's no new trailer to accompany this particular update (odd, considering how momentous it is), here's the remarkably upbeat one that was posted back in March. The new gib system is entirely cosmetic, and comically over-detailed, with each character model having their own set of body part chunks that can be removed in a variety of ways once their health hits zero. They also fill empty slots in over-long match queues, and hold spaces when a player drops out of a team match. Right now the bots are apparently in 'Phase 1' (with little indication of what Phase 2 will entail), and are used in training mode, which has been bulked out somewhat in this patch. Rockets, chainsaws, machineguns and more will have visibly different effects on your now-mechanically-separated opponent's body. Today's update brings the game just that little bit closer to the ideal, introducing bots for practice play (and to fill empty slots if someone bails from your team), and a gratuitously detailed gore system worthy of Doom 4. The game has hit some bumps along the way, but arena shooter revival Quake Champions has made steady, sure steps towards its goal to revitalise the genre over the past few months.