Made it to Level 9 and logged out, thinking much the same thing I thought after completing Divine Divinity. Had the opportunity this morning to try out Torchlight 2 as an Embermage (Elementalist). Gameplay - XP and Gold gain scales by difficulty (easy x0.8 elite x1.4) - Stat and skil points scale by lvl (statpoints every 20lvls 1 more up to 8 - skillpoints every 30lvls 1 more up to 3) - Sale prices increased by 300% for green blue and unique items - waypoint/identify scrolls reduce in cost - recipes changes (now 2 gems for a new one etc. Torchlight 2 MOD 099 - Hide UI/HUD Torchlight 2 MOD 098 - RaffoBaffos UI Torchlight 2 MOD 097 - U.Pets - Armadax Werewolf Tarantula and Gmork (they working perfectly now).(Just search 'Torchlight mods' and you should find the side, there under mod packs) The pack also has respec in it, so you can buy potions for some money which. NPC - 3 new magic merchants (like jana in act3/4) in Town1/2 and 1 in the mapworks, they sell sets rings trinkets and spells The fan-side has a 'starter' mod pack meant for the first playthrough and it works quite well.Maps - replaced the mapworks with a new vaultlayout - new dungeon in the mapworks called catacombs of doom (13 Floors) - Town1/2 got a descent rework - chunks for the steppes got new vegetation.Lights - Outdoor lights are reworked - changed day of time cycles in the path regions - some dungeon tweakings too.Texture - Act1 mostly ground texture changes and noise reduction, polished the Town - Act2 new rock textures and polished the Town - Act 3 ground textures are new - and some other changes overall (reducing the brightness or make them darker).